You’re going to be completing a ton of different quests during your time with Dragon Quest XI. While some of these will no doubt focus on the combat of the game, seeing you tackle troublesome monsters, others may have steps involving seeking out characters or particular items. A Delayed Diploma is one such quest in Dragon Quest XI that players can get at L’Academie de Notre in the second half of the game. Here’s what you need to know to find Liliane to complete the A Delayed Diploma quest in Dragon Quest XI.
Where to Find Liliane in A Delayed Diploma Quest in Dragon Quest XI
To complete A Delayed Diploma, you’ll be asked to go and find a former student of the academy in Sniflheim. The first thing you should be doing is heading to Sniflheim, so do so and make your way into the weapons and armor shop.
Liliane is literally hiding in here. All you need to do is head up the stairs and talk to the little girl in order to find here. After talking to Liliane, simply head back to the quest giver in L’Academie de Notre, and you’ll have completed yet another quest.
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That’s all you need to find Liliane for the A Delayed Diploma quest in the game. We’ve got plenty more quest guides, tips, tricks, and general information in our guide wiki, so be sure to check it out right here.
Dragon Quest XI Official Description
Dragon Quest XI: Echoes of an Elusive Age follows the perilous journey of a hunted hero who must uncover the mystery of his fate with the aid of a charismatic cast of supporting characters. They embark on a quest taking them across continents and over vast oceans as they learn of an ominous threat facing the world. Dragon Quest XI brings a massive, gorgeous open world to life in a style that blends stylistic cel-shading with photorealistic detail.
If you want to take on stronger enemies in Dragon Quest XI: Echoes of an Elusive Age you’ll need stronger equipment to match. There’s just one problem: they often cost an arm and a leg to make. Fortunately, there’s an alternative: a feature known as the Fun-Size Forge.
What Is The Fun-Size Forge?
The Fun-Size Forge is a feature you unlock early in the game that allows you to forge any piece of equipment free of cost so long as you have the materials and the appropriate recipe. Simply go to any campsite, go up to the forge and select whatever you want to make.
How Does It Work?
To be honest, there’s a little more to making items using the Fun-Size Forge than just going up to it and making whatever you want.
Here’s the whole process:
Step 1: Finding New Recipes
Before you can even consider making anything, you’ll first need to find the recipe. These can be discovered through a variety of methods, but the most common ones are:
Step 2: Collecting Materials
You can’t make equipment out of nothing, so you’ll need to collect the correct materials first. You can find them either by defeating enemies, finding them on the world map/dungeons or buying them from a vendor. If you’re unsure of where to look, first refer to your compendium (assuming you’ve found the item before) and see where you can get the ingredient in question. Next, depending on whether it’s a drop or collectible, you’ll either need to find and defeat the right enemy enough times or go to the correct area and check the map to find the item’s location.
Step 3: Forging
So you have your recipe and the proper materials, and all that’s left is to make your coveted piece of gear. Well, here’s the fun part: the forging minigame.
How Does It Work? Pt.II
Making equipment requires you to participate in a minigame where the objective is to literally bash whatever you want to make into existence. When starting the process, you’ll notice there is an icon representing whatever you want to make with some gauges to the left and/or right of it, several commands and some numbers at the top and bottom.
Here is what everything means:
Focus:
Best viewed as something akin to stamina, this is the resource that you use while forging. Regardless of whether you’re using a regular bash or one of the special flourishes, focus is required to any of them successfully. Once all your focus is expended, you’ll have to finish forging and (momentarily) live with what you made.
Bash:
This is just the regular bash that’s used when forging equipment. It doesn’t cost much to use, but doesn’t have any special properties to help fine-tune the process.
Flourish:
These are special techniques that can be used to help fine-tune the forging process if you want the best results. However, since they all have added effects, they cost more than a regular bash and should therefore be used sparingly until you progress further in the game and the Luminary has a higher Focus cap.
Here are all the Flourishes, their Focus Costs and what they do:
Master Strokes:
This isn’t actually listed along the rest of this stuff, as it activates at random. Once it does activate, however, you’ll be able to do a special technique called Hephaestus’ Flame which guarantee that the next bash or flourish will be a critical strike.
Appraise:
At any point during the forging process, you can have the Luminary quickly check his work. You’ll have an idea of whether to continue or finish prematurely based on what’s said.
Temperature:
Starting at 1000 degrees, this has an impact on the strength of your strikes. As a general rule of thumb, your strikes will have more impact at higher temperatures and will steadily get weaker as the temperature goes down.
The Gauges:
Each gauge corresponds to one part of the equipment that needs to be hit, and while the number of those parts will change depending on what you’re making, the objective will always remain the same: fill them until the small arrow lights up and the bar turns orange/yellow.
If you can pull this off, then rather than coming out in its standard form, it will come out as anywhere from +1 to +3 indicating that it’s stronger than usual.
Of course, this is easier said than done and will become more difficult to accomplish once you start dealing with higher-tier gear and those with more gauges to fill. As such, a safer bet is to just aim for the greenish parts of the bar and settle for a +1.
Lastly, whatever you do, don’t overextend by trying to fill the small arrow when the bar is already inside the greenish area or nearly there (unless you have Lightening Bash or the temperature is particularly low). If you do, then you run the risk of damaging the section you were working on, ruining the resulting equipment’s quality in the process. You can still get +3 gear even if only some of the gauges are properly-filled, but if any of those parts are damaged due to being overworked, then you can kiss any hopes of getting a perfect goodbye.
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Finish
Use this command when you’re done forging (or out of Focus) and want to reap your reward.
Dragon Quest Xi A Dish Served Cold
In exchange for your hard work, you’ll receive the piece of gear you were working on, along with some Perfectionist Pearls which can be used to rework any equipment of your choosing.
Is There Anything Else To Look Out For Or Avoid?
Sure, a few.
Those Perfectionist Pearls I mentioned before? While I did mention that they can be used to rework any equipment of your choosing, I neglected to tell you that the entire process is foolproof. If you do poorly, then the worst that happens is that you lose your Perfectionist Pearls which would have happened anyway. Furthermore, an item can’t degrade in quality, so failing to upgrade a +2 item to +3 won’t result in it going down to +1 or its base form.
While on the subject of Perfectionist Pearls, though you can only earn these by crafting at first, you’ll soon be able to buy as many as you like at a rate of 1 Pearl per 100 gold at L’Académie de Notre Maître des Médailles.
Next, as explained about Temperature, your strikes will have more impact at higher temperatures and will steadily get weaker as the temperature goes down. Therefore, once you have a high reserve of Focus, it’s a smart idea to start the forging process by using Sizzly Puff to get an extended period of stronger strikes. Similarly, once you’re close to completing whatever you’re working on and don’t want to risk damaging it, you can use C-C-Cold Blow to lower those chances and make your strikes a bit more precise.
Also, be wary when dealing with high-rarity items. It doesn’t matter whether you have a proper grasp on the forging process, because the game will start throwing random obstacles at you to complicate the process. Sometimes the strength of your strikes will be doubled or halved, while other times you’ll arbitrarily lose progress on one of your incomplete gauges. Not to mention that this all happens while the gauges, due to them belonging to higher-tier equipment, require more effort to fill in general. This is when having high Focus reserves comes in handy.
Lastly, don’t bother trying to cheese the game by resetting if you mess up. Upon reloading, there will be smoke coming from the Fun-Size Forge and you’ll have to wait several minutes before you can use it again. I suspect there’s a way you can get around this by using multiple saves, but it doesn’t seem worth the effort.
That’s it for the Fun-Size Forge in Dragon Quest XI: Echoes of an Elusive Age. Not only is it an easy way to make free gear, they will also turn out better if you play your cards right. Like I said, though, just don’t overextend and you’ll reach Perfection in no time.
Need help with something else? Head to the Luminary’s Tome for more Dragon Quest XI guides.
DRAGON QUEST® XI: Echoes of an Elusive Age™ tells a captivating tale of a hunted hero and is the long-awaited role-playing game from series creator Yuji Horii and character designer Akira Toriyama. While it is the eleventh mainline entry in the critically acclaimed series, DRAGON QUEST XI is a completely standalone experience that features entirely new characters, a beautifully detailed world, finely tuned turn-based combat, and an immersive story that will appeal to longtime fans and franchise newcomers alike. After its release in Japan, DRAGON QUEST XI won multiple gaming awards and received critical praise, including PlayStation’s Platinum Prize and a perfect 40/40 score from Famitsu (an influential video game publication in Japan). DRAGON QUEST XI: Echoes of an Elusive Age is coming to North America on September 2018.
Where to Find the Six Orbs in Dragon Quest XI
Some of the quest lines in Dragon Quest XI can be quite drawn out, seeing you explore many different regions in search of items and specific characters. At one point in the story of Dragon Quest XI, you’ll be asked to open the way to Yggdrassil by finding six orbs. Here’s everything you need to know about how to find those six orbs so that you can continue the game’s epic story.
You will automatically be given two orbs as you play through the game before you’re required to search for all six orbs. Once you’re prompted to start hunting for the rest, you’ll get access to the ship and will head to Nautica, the underwater city, as part of the story. As you continue along the path of the story, you’ll be given the third orb.
Next, you need to head to Champs Sauvage.Once you’ve arrived, head to the northern area first, L’Academie de Notre, and talk to the headmaster there. The game will then prompt you to go to the Eerie Eyrie, to the east of L’Academia. Head there, make your way through the dungeon and fight the bird at the top, where you’ll find the forth of the six orbs in a chest.
After you’ve got it, head south and go to the town of Phnom Nohm. After following the story for a while, you need to defeat the boss. You’ll be given the magical key that’ll let you unlock red doors once you’ve beaten him.
Then, travel to the Warrior’s Rest Inn and head west to the ruins. If you take the right staircase down, you’ll see a red door, which you can now unlock. Inside, you’ll see a chest that contains the fifth or the six orbs.
For the final orb, take your ship north to the snowy area and dock at the big city of Sniflheim. Sniflheim is the dock on the right in the cove in the northern area. Once you arrive at Sniflheim you’ll be barred from entering the main gate, due to the town being encased in ice. Simply head to the left side of the gate and follow the path up. Provided you’ve beaten Phnom Nomh, you can use the magic key to unlock the red door at the end of the path. This will allow you into Sniflheim, and to continue the quest.
You will need to follow the story events once you’re there and the queen of Sniflheim will eventually reward you with the last of the six orbs.
That’s all you need to know about where to find the six orbs in Dragon Quest XI. For more tips and trick on the game, check out our extensive wiki guide.
Whereas the Dundrasil Region had the most well-hidden crossbow targets, the ones located on the various small islands will be the most time-consuming to track down. There’s still five in total, but each one is located on a separate island and you can’t use Zoom to fast travel to any of them. Fortunately, they’re rather easy to find once you get there.
Here is where each of them are located:
1. (Insula Australis) Hanging from a tree on the southwestern part of the island.
2. (Insula Algarum) On the cliffs of the southern part of the main island.
3.(Insula Borealis) Beneath the bridge connecting the two islands.
4. (Insula Orientalis) On a plateau directly north of the pier used when entering the island.
5. (Insula Centralis) On a set of rocks behind the small building requiring the Magic Key to enter.
You still have some work to do after finding all five crossbow targets. Now you need to sail to the Insula Occidentalis (the western island, and only one without a target to shoot) and head inside the small hut to claim your prize: four pep pips.
Need to find any more targets? Head on to the next section, The Champs Sauvage. If not, head to the Luminary’s Tome to check out some other Dragon Quest XI guides.
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